I really dig the style of this game and the music is pretty damn good, the rest is abysmal.

The game mixes wrestling and all the tropes that come with that, with a turn based RPG. All cities are dedicated to various classic wrestlers and themed around this. All attacks are based around this as well. Stylistically, it all works really well.

Then you play it, and it stops working well.

The gameplay itself is boring and maddening. Especially given the game length (my playthrough was a little over 40 hours while skipping a lot of side quests). The various special attacks/tag team/triple team moves almost all feature QTE. Most of the time, your special attacks are the quickest way to get through these fights, so you'll be doing QTE pretty much every attack for 40+ hours.

The game features a ton of playable characters but the core mechanics will not change a whole lot.

You can move around the various stages and avoid some battles (the enemies you have to fight will be seen on screen at all times) luckily, but not everything can be avoided. Plus, you do have to be leveling up to get through the game.

Throughout the stages, you'll come across items that can damage you. Oftentimes these will dish out a ton of damage. The hit detection is bad too, so there were times I never really felt like I had hit something, only to get hit with a big spike to my health. To make matters worse, you don't really get a lot of time where you're invulnerable after taking environmental damage, so one fluky hit from a spike sticking out or a fireball can turn into multiple hits or death.

The game lets you save whenever you're not in a battle but there were a few time where I'd lose progress because I forgot to save after something and then get killed by environmental damage.

The game attempts to break up the monotony by adding racing levels or various other types of gameplay. None of these were enjoyable. The car levels in particular were frustrating because of the hit detection and invulnerability period issues this game has. These areas would often feature car damage meters where, if the meter hits zero, game over.

The game has a healthy amount of characters that, because of the story, you'll be constantly swapping between. It gets to be a little too much near the middle part of this game, where it felt at times where I'd have one conversation with something or exit one area with a group, only to immediately swap over to a different group of characters to play as.

The biggest annoyance though with this is, because of the swapping and the fact that damage taken carries over, and that all these groups have separate money/inventory/equipment, it gets to be a pain remembering to heal, stock up on supplies and new gear, and all that with groups you are constantly ping ponging around. The game also sometimes auto fills spots in your party when you obtain characters but then sometimes it doesn't. So sometimes I was walking around with two party members with one just in reserve because the game just didn't feel like adding them to my party.

I could keep nitpicking this game to death but I just can't keep going. This game could've been something really neat and fun. Instead, it's just a major disappointment.

Reviewed on Apr 17, 2024


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