A step up from the first PSP entry but still a step or two back from the main three entries in the franchise. Everything fo the most part in Ghost of Sparta compared to Chains of Olympus is an improvement. It's got a much better scope and scale to its fighting and level design, the enemies are a bit more varied, the story is much improved, and the levels are a lot more varied.

Again though, it is handcuffed and not nearly as good as its console counterparts but it's good to at least see improvement on the handheld side of these games.

There are still some issues I had, fights feel a bit more tedious and I felt like I was constantly being stun locked on my feet and on the ground, taking a lot more damage because of it a lot more frequently. Also felt like some of the hit detection was a little off, though I am giving the game a bit of a benefit of the doubt in these instances since I played an emulated version of the game.

The magic being hot keyed was a nice addition and the ability to add fire to your weapon attacks was a nice addition that helped switch up combat a bit and is pretty flawless turned on and off, even in the middle of attacks which was great.

Overall, Ghost of Sparta is a well made and solid entry into this series. Not a definitive, must play in the franchise, but a short and solid entry nonetheless.

Reviewed on Oct 23, 2022


Comments