I did not have a webcam and tried to click along to my blinks, I certainly got dry eyes now - even though the creators are certainly trying to make you teary-eyed. Emphasis on trying, because even though it's definitely balancing between a happy and too short youth, I didn't feel much. Maybe because it never felt like too much you're missing out on by involuntarily blinking and skipping through time. But also maybe because the tragic moment was introduced well with a nice representation and not just shoved onto you.

I did quite enjoy the subversion of the talented protagonist trope, like an antidote to Eliza, as well as the furry fisherman-turned-Charon. I do wonder about the significance of the Gatekeeper and the stories - if we're told it's okay to be who you are, what is it judging? Is it judging at all? Is the gatekeeper ourselves, some kind of invocation of self-love? But what's the significance of the tower then, along with its transmission towers - I initially thought it's some kind of evil machine sucking your stories out of you and using it to power... something. What’s with furry Charon wanting to turn a profit?

I think I'll go with the self-love interpretation, it's nicer. But maybe more than the game is able to convey.

Reviewed on Nov 20, 2023


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