This is probably the best way a Sherlock Holmes story could be translated into a game, or at least the best straightforward way. Walk through the city, find clues, combine them, talk to people, sneak around. I just can't shake off the constant feeling about the production value while playing. You walk through gorgeous places for five seconds, interact with many people for a minute and wonder how so much effort has been put into a world that's almost too full, an uncanny level of detail. Probably not a bad thing in itself, but it would've been more impactful if the game had been memorable.

Reviewed on May 27, 2023


Comments