It's kinda sweet. This might be the first game that actually manages to tell a cohesive story using no words but only archaic geometric drawings, which has been a gripe for me for a long time. Gameplay-wise, it lacks a bit of depth and is the climbing version of a walking simulator. I'm not sure what could've been done to alleviate this, as a Tomb Raider style dramatization non-stop would be exhausting (and too expensive to make), while platformer gameplay with the possibility of failure wouldn't fit in the setting if you die three hundred times.

It does raise interest in its sequel though, as you can do a lot more things with this setting. And it doesn't have a stereotypical sad indie game ending, which I also appreciate - it would've been very easy to implement.

Reviewed on Jul 17, 2023


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