sad boys unite
a short game that felt like it lasted weeks
giant levels with sometimes annoyingly well hidden collectibles plus slow movement and clunky jumping is... not a good mix
i won't really comment on the writing much beyond wondering out loud how odd the metaphor of a fox chasing the murderer of its children is for a man grieving the loss of his (estranged?) father, but hey
i give the dev points for making this all on their own while working a full time job, or so i read! but unfortunately i can't say that i'm a fan of the final product
i'm sure it meant something to them tho and that's good
oh! one thing i actually liked was the switch from stylized art to realism once you exit the dreamscape and control joseph, i thought that was neato (:
a short game that felt like it lasted weeks
giant levels with sometimes annoyingly well hidden collectibles plus slow movement and clunky jumping is... not a good mix
i won't really comment on the writing much beyond wondering out loud how odd the metaphor of a fox chasing the murderer of its children is for a man grieving the loss of his (estranged?) father, but hey
i give the dev points for making this all on their own while working a full time job, or so i read! but unfortunately i can't say that i'm a fan of the final product
i'm sure it meant something to them tho and that's good
oh! one thing i actually liked was the switch from stylized art to realism once you exit the dreamscape and control joseph, i thought that was neato (: