This really does feel like the "culmination" of Towelket in a sense, with pieces from every single game winding up here in this vast ocean, perhaps meant to represent timelines and possibilities. A chaotic mish-mash, like the series itself has imploded and only vague visual representations of the past remain, reflected in the hazy, “deja-vu” esque writing. I’m glad to see the series continue its weird guro-cute dichotomous style, and Towelket 4 generally represents a refreshing return to form after the rushed development of previous games. Moca and Koucha are very cute protagonists - their wholesome energy is to die for, the side characters are quite funny, and the story is wildly unpredictable, so it’s got a lot going for it as a Towelket experience. I think it’s overall one of the more fun entries, though I will say, it does drop off in the second half where it becomes more of a lore dump interspersed with excessively boring fights and copy-pasted assets, and the story just ended up creating more questions than answers anyway (with another lame ending too), but some of the imagery, spiritual philosophy, and returning iconography was…interesting to think about at least, though it’s hard to tell how much of it was planned to be intertwined from the very beginning. The theory that all the games take place in the same universe is much more plausible after Towelket 4, if nothing else. But personally, I don’t think any of the games really needed an explanation, so it was kind of lost on me. If you liked Towelket 3 and want something similar, but larger in scale, I’d recommend this one.

Reviewed on May 21, 2022


Comments