This and P.T. affirm Kojima's strengths in turning what should be tech demos into something worth experiencing. Ground Zeros does a great job at linking Peace Walker to Phantom Pain not only thematically with its blend of open world freedom within carefully structured missions, but also by setting up and continuing its story and characters, similarly to how Peace Walker sourced itself from Snake Eater. After the main story mission is finished, there are several other side operations to complete that all vary in their objectives. There are even a few missions where stealth is not an option so as to force the player into taking more bombastic and action oriented approaches to get them accustomed to how this new physics engine works. The short length, static map, and severe lack of tools at your disposal can be frustrating at times and the new controls definitely take a bit of getting used to, but this is still fun and serves as an appetizer to what Phantom Pain has in store. Or, at least, what I hope to be in store for Phantom Pain because these introductory characters as well as themes regarding violence, freedom, and loyalty have me hooked for sure.

Reviewed on Sep 04, 2020


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