This is a pretty fun game that manages to capture the feel of the N64 originals, for better and worse, translating the mini-sandboxes of the 3D games into 2d. And that mostly works, some issues with unclear relative height of platforms aside. The graphics are nice, the script is sharp, it manages to recreate loads more of Banjo and Kazooie's moves than I expected and it's all pretty fun.

The biggest problem though is that cluserfck of a final bos. First, it's locked behind a time trial platforming task, but one that requires consumables to activate. Then you're presented with a three stage boss fight, with no chance to save between them and the only opportunity to heal coming from defeating minions in the middle one (which requires those same consumables as before). These three fights are interspersed with quiz sections that can absolutely get fcked. Loads of audio questions, so sod you if you've been playing with the sound off (or are deaf) and reprises of the mini-games, some of which you can lose more health in, due to random chance. Just an absolute toilet of anti-player choices that ruin the ending of an otherwise solid game, and why I've got this as "abandoned" rather than "completed".

Reviewed on Mar 14, 2024


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