Funny how you can spot Banished-clones from a mere glance of the menu already.

Such games are characterized by the inability to directly command the populace despite each character being its own identity with its skillset, and a large RTS-style map with resource nodes you can exploit.

They are also characterized with the passing of seasons and disastrous weather effects. In this case, snow is replaced by radiation storms which require people to wear something.

Core problems emerge from when your town is already too big. All resources should inevitably be funnelled to your town hall, and there are storage rooms you can use to prioritize production of certain items, but every single character out there crawls at a snail's pace, and there's only so much limited resources out there that when you consume everything, all that's left to do is to grow food, trade for resources, or if you have a DLC, fly to a distant island to do your tasks there instead.

There's novelty in exploring ruins but it's only so limited because you will eventually run out of structures to explore. It's a sandbox game with a deadline in function and all games play pretty much the same when you start over, so sometimes you have to wonder why you even bother?

Still, for its price point, it is still worth the price to an extent, but treat it more like a rental game than a game you eventually get back to playing over and over again.

Reviewed on Jan 19, 2024


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