This game turned out to be a lot longer than first impressions seem to give. There is a lot to do and the timed challenge modes in the game being my favorite easily gives this game a lot of replayability. Took 48 hours to 100 percent complete.
My only 2 major gripes is that the pink, white, and purple pikmin only see any real use in the late game at least 20 hours in. It's ok though because the challenge modes make good use of them in really hard puzzles to solve which was very fun to figure out even before they became relevant in the main story.

But the auto targeting in this game SUCKS. Now here's the thing, in Pikmin 3 deluxe they had the best lock on feature in the series. You have a little blue arrow over the item you would lock on if you decide to turn it on, but it never forced that lock-on without you explicitly choosing to do it letting you have full control over the cursor. Why they decided to remove this and replace it with something much worse especially sense a lot of changes and improvements from Pikmin 3 deluxe were also carried over into this game except this one is a mystery to me. So now the cursor snaps to anything in an instant whether you want it to or not and it's really annoying especially when you end up aiming at the wrong enemy and have your Pikmin die because of it. For the most part it won't matter but after 20 hours of this it really gets on your nerves.

Even with that though the game isn't ruined by it, and I think this is the best entrypoint into the Pikmin franchise for newcomers. The dungeons from 2 return better than before from the simple fact they aren't randomly generated anymore. All the Pikmin colors are relevant depending on where you are in the story. My last minor complaints would go to how the dog being the new gimmick in this game can make the game way easier than it already is if you max out its upgrades. But that's if you upgrade him which is something you can deliberately avoid doing just to make the game harder which is exactly what I did. There is also the annoying thing where you can't throw as many Pikmin as you want onto something anymore. The game will stop you when you've thrown exactly enough to carry something, making you wait a little bit before you can throw more. Again in Pikmin 3 deluxe they made this change but exclusive to swarm which was really convenient, letting you swarm if you want the exact amount or throw Pikmin if you want to go over the amount. I understand it's for convenience where it sometimes helps in the timed challenges, but I'm still glad it's the only game that has this.

I was really looking forward to this game when it was first announced and played it from beginning to end for a straight week sometimes for 9-hour periods. I'm happy that Pikmin came back after waiting for so long.

Reviewed on Jul 29, 2023


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