Very solid if unremarkable tactics rpg.

Gameplay feels kind of halfway between fire emblem (separate enemy and player phases, greater emphasis on positioning) and ff tactics (smaller maps, lot of ranged and aoe attacks flying around.)

Difficulty is a bit low. I found myself grinding a bit in the first third just to keep pace with enemy levels but as the game goes on units get a lot more options and the level curve seems to smooth out. By the last third the game was definitely too easy.

Story feels pretty flat, I think mostly down to mediocre dialogue and character writing. Characters would definitely benefit from extra dialogue outside of cutscenes, but to the game's credit there is an attempt to keep even the early game nobodies present in cutscenes throughout.

The skill binding system is a lot of fun, and generally pretty balanced. Some skills are better than others of course but no one skill breaks the game wide open as far as I can tell. Character building with skills is a bit shallow though as the limited slots fill up quickly with hp, attack, and mobility boosts before you get to the interesting stuff.

Visually the game is fine, though the in-game artstyle is way lamer than the box art would have you believe. Sometimes the field can get cluttered, and there are no zoom options. The game drags a lot between phases, moves, etc., which isn't too noticeable normally but becomes a huge slog as soon as you try to do anything repetitive like grinding or the colosseum.

Overall totally solid fun game, and while the difficulty is kind of low, with free grinding available and lots of skills to collect this might be to the game's benefit.

Reviewed on Jan 12, 2024


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