Time Played: 3h 51m

You know that moment in the original Resident Evil where you go through a door and it plays a little animation of you entering the room? And how is it's neat creative way of loading up the next area without going to a boring black screen? Well, Spooky’s Jump Scare is essentially that but exaggerated to a thousand and not as charming. In this game, you mindlessly progress through countless rooms that each lack any kind of variety, while occasionally encountering some monster that chases you and which you must avoid by, you guessed it, entering different doors to lose it. Ultimately, the creatures in this game are a joke and you can simply hold forward and maybe sometimes swerve to the side to get them off your back. It’s an extremely repetitive game with honestly not much to offer, at least in terms of the main campaign, which is a shame because the little story that I have seen is interesting, albeit a bit silly at times but also charming. It just sucks that you have to mind numbingly go through the game to appreciate it. I’m aware that much of the game’s praise comes from its additional modes, one being a roguelike-esque mode where you have to escape from a handful of monsters from the base game at the same time. There’s also a mode that provides more structure to it that incorporates actual puzzles and a narrative that adds to the main campaign. However, after my four hour long session of opening door after door, I couldn’t be bothered to see what else the game had to offer. It’s a glorified door opening/walking simulator with an occasional cheap jumpscare.

Reviewed on Jul 01, 2023


Comments