The Kirby title that best encapsulates the current "era" of the franchise, and the proof that Kirby doesn't need a game directed by Masahiro Sakurai to have an all-time classic.

Super Star/Ultra may be more infinitely replayable, but the setpieces and mechanics this title introduces, with the Robobot armour effectively giving you access to a group of new copy abilities, cannot be understated - it takes previous attempts to shake up the formula like Hypernova and makes them into the basis for entire levels- rather than setpieces at the end of one for the sake of it.

Not that this game is somehow light on setpieces, with many stages using the 3D effect of the 3DS well, and the entire final act of the game feeling like some high octane mecha anime that Gainax would produce in their prime.

I'm sure this team can produce something new of comparable quality in the future, and I'm looking forward to it, even if it's just another game using the Robobot Armour.

Reviewed on Sep 06, 2020


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