An RPG that feels accessible but not watered down, with lots of customization and role playing options. Your companions all excel at certain roles, so you have to think about who you want to bring and which bases you want covered. I also like how it deliberately puts you in these overmatched checkmate scenarios, forcing you to explore the environment and your skillset, think outside the box, puzzle-solve to win.

Storywise, this has absolutely become one of my favourite Star Wars adventures outside of the original trilogy. Like the Clone Wars series, it feels like a response to problems with the prequels, taking a lot of their established ideas and using it’s characters and conflicts to either point out the holes in some of them, or see through the true potential of others. I wouldn’t be surprised if Dave Filoni ended up drawing a large influence from what Bioware has made here. Every character, every world, every group or faction, is detailed, motivated and wonderfully fleshed out. The writing, the chemistry, the interactions between these characters are charming and full of wit, exploring dialogue options with even the most seemingly insignificant NPCs was one of my favourite things to do. And the themes of the cyclical nature of conflict and the idea that no one is beyond redemption, are all very touching and powerful and true to what Star Wars is.

As far as what I didn’t like, it’s a little janky, the AI can be pretty stupid at times. It wasn’t gamebreaking, but it did screw me over a couple times, particularly once on the final level when I was heavily outnumbered by sith, needed all hands on deck, then this fucking braindead AI decides to run to the other side of the map to dick around with some turret leaving me and my other companion to get slaughtered while I try to get him back. The final boss is also complete fucking horseshit, I only ended up beating him through cheese tactics.

All in all though, this game is a must play if you’re a Star Wars fan.

Reviewed on Sep 05, 2023


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