Immortals of Aveum is a somewhat fresh take on First Person Shooters. Instead of guns you use spells that function similarly to different types of guns.

IoA has an aesthetic that I like to call “MagiPunk”. Medieval or High Fantasy with Steampunk/Cyberpunk elements and influences, instead of science or technology, everything is the result of extremely advanced (often vibrant) magic. From character design to writing styles and themes to even the soundtrack, the influences are obvious and blend together pretty well.

Combat gameplay is fun and fast paced, with some puzzle elements. Although some fights can be overwhelming, with a few too many enemies (with some having annoying shields that are always up), and the fights end up being just red, green, and blue lights flashing all over the screen, which can be disorienting.

The story is basic, with almost MCU levels of writing, including a “He’s right behind me, isn’t he?” Almost every character refuse to be upfront about their feelings and goals, constantly flip-flopping their relationships and ideals, and keeping even the smallest of information a secret from the protag, in an attempt to make 5-D chess plays for… reasons. If even just one character took the time to explain things to the protag, there wouldn’t be as many problems. Instead it’s just a mess, filled with gaslighting and “I don’t have time to explain, just do it!”.

Definitely check it out for the gameplay when it’s on sale.

Reviewed on Apr 19, 2024


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