Sonic Colours was at the time the weirdest and most unexpected reveal that came straight out of left field. At the time after the polarising reception of Unleashed, Colors was a finally a 3D Sonic game with favoured reception and fulfilled what a lot people were craving. A well written and simple story with just Sonic and Tails bantering and crusading through 8 worlds against Eggman and gameplay which followed up with the same boost formula.

There's a breath of fresh air here with a simple and joyful adventure harkening back to the days of the Sonic the Hedgehog cartoon. Where witty liners and sillyness takes precedence in the writing and without any sort of melodrama and while some gags doesn't hit right at home there's plenty of genuinly funny liners with excellent voiceover deliveries.

For a Wii game this looks absolutely amazing and every character animation and environment shimmers of vibrance and details. Meanwhile each single world's aestetics are very distinct while feeling like something that might as well been in a classic sonic game, each complemented with a spectacular up-beat and catchy soundtrack.

Sonic Colours has the right idea with it's progression and formula, but does in some portions falter with it's conflicting design choices. The 3D roaming is minuscule as most of it's gameplay recides in 2D and generally sticks to more basic platforming with the occasional speedy portions.

Each world is divided into 6 acts whereas two or three acts per world are decently lenghty and well designed while the rest are semi levels that can take up to 30 seconds to beat.

The main conflict here is that you can choose to play simply from point a to b or take the time to explore levels to find all the red rings.

Playing it casually without collecting red rings can take as little as 2-3 hours while making the smaller acts devoid of its intentional design which is to use the wisps to explore each stage to find collectables.

Gathering the collectables scattered all over each level makes even the smaller acts a lot more complex and interactive as you traverse alternate paths with the power of the wisps granting Sonic a nice chunk of varied abilities. Then there's 8 other retro worlds (with 3 acts each) with even more 2d zones you unlock to finally get the chaos emeralds.

There's a decent amount of content with the side collecting, but the main content alone can at times feel pretty barebones.

Even despite it's glaring flaws, Sonic Color's go-happy nature along with its better acts is enough to warant an occasional revisit. Even if the overall foundation of the game isn't as realized as it could've been.





Reviewed on Oct 28, 2022


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