Tales of Legendia is one long-ass piece of game following the traditional Tales of formula down to a tee.

The chibi artstyle is cute and the voice acting was pretty ace with cast members like Cam Clarke and Shiloh Strong. A fairly enjoyable cast, although some gags got pretty repetetive and I have no idea why everyone had to pick on Moses the entire fucking game.

The second half of the game however cuts the entire voice acting and goes on with individual character subplots while pulling a bravely default ala recycling the entire game. You're basically playing the same game twice, although the post game story at least had a more interesting plot going on, though it got very monotonous.

The Forest of No return dungeon sucked ASS. And the other dungeons were basically the same tunnely designs with an okay 2D battlesystem. I liked the flanking mechanic although some enemies at late game got ridiculously spongy and it was more button spammy and stiff, moreso than timing your movement and spacing like in other tales of games.

The first 30 hours or so comprises the main story chapters until the credits while following a longwinded damsel in distress plot. Though there's some good moments and you always went forward to new areas.

The orchestrated soundtrack definitely helped the experience.

The main story easier to recommend than the 40 + hour postgame following after the credits. It's a decent run if you want some traditional tales of, even if it's not the best one, it still packs some charm.

Reviewed on Jan 28, 2023


2 Comments


Learning that an entirely different studio was making this while the main team was working on Abyss was one of the biggest "that explains everything" moments I've ever had with anything ever

Also did you know both came out the same year? Shit must've sucked for those that pciked this over TotA at that time period, the power of hindsight bullrushing them later in life as the latter ended up as a fan favorite

1 year ago

I remember both Abyss and Legendia being out at the same period. And it was only NTSC so I couldn't play them 😑
Though I used magic disc to play it now, which has a really weird regionlock bypass method 😅

It was developed simulantiously as Symphonia as well.
At the time I think Legendia was better regarded despite its flaws, but it certainly has shown it's age and feels like a 1st draft of the 3D conversion of the franchise with its birdview camera and stiff 2D combat.