The thing that impresses me the most about this game is how it manages to continuously feel different and unique despite the incredibly simplistic controls.

I'm familiar with the whole introduce thing and then play with thing more later in the stage formula that platformers do all the time but I'm not sure if I've ever played one that consistently has ideas that change up how the level goes this much without feeling gimmicky or detracting from the core gameplay. The final world in particular, the one I'd consider the best, managed to juggle being somewhat challenging, unique to itself, and being just straight up good.

There's more to talk about the level design with the whole secrets and stuff, but honestly, that part of the game doesn't especially appeal to me. If I spotted something I'd go for it, and it doesn't detract from the experience at all, just not something I put much time into and therefore don't feel like I could say much about even if I cared about it.

The bosses were pretty generic for a platformer, not to say they're bad, just kind of there most of the time. The last two bosses in the game I thought were pretty neat though, for what that's worth.

By the time I was at the end of this one I was upset it was over so fast.

Reviewed on Jun 17, 2023


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