Resident Evil is embedded in the popular consciousness as the starting point of the survival horror genre, but since Clock Tower was released on the SNES, it’s pretty easy to see why that perception is incorrect. Not only did Clock Tower do mansion-exploring horror before Resident Evil, it was already pioneering a stealth-focused style of horror which modern players might associate with Amnesia. For such an ambitious concept to be executed in a way that holds up to this day is nothing short of amazing. The aspect I’m most impressed by is the physicality of the protagonist, who doesn’t have the endurance to constantly sprint everywhere and fend off monsters, which is a given in most games. You actually have to save your energy for when you really need it and use strength as a last resort. Having limited resources is the keystone of survival horror, but this is the only game I know of where the limitation is physical wellbeing rather than the standard ammo and lifebar. It’s a cool concept that’s worth checking out, especially for fans of the genre.

Reviewed on Jan 03, 2021


Comments