The best way to sum up my thoughts is that Yomawari copies the weaknesses of Silent Hill, but not its strengths. Silent Hill has lackluster gameplay that mostly consists of walking from point A to point B, but it’s propped up by a uniquely holistic style of narrative presentation where every detail, from your controls to the enemy design, is relevant to your understanding of the world. Yomawari has wandering and item collection, but the plot and presentation are similarly point A to point B. While big-headed-child-alone-in-a-scary-world is a proven concept, Yomawari brings nothing but the basics to the table. There may be a workable concept here, but it’s not a unique one, so I certainly wouldn't recommend it.

Reviewed on Jan 03, 2021


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