If you were given a minute to write down every video game genre you could think of, there’s one I bet you would miss: the arcade port. It doesn’t even seem like a genre, as it doesn’t explicitly describe the gameplay, but arcade ports were big business in the early days of console gaming. Paying full price for something that can be beaten in an hour seems pretty bad to modern sensibilities, but when considering how arcade games were meant to be addictive and endlessly replayable, choosing an arcade port for one of the few games you could buy each year was a solid choice. This is the heritage of Wild Guns, a game that replicated the replayability and pace of arcade games in an entirely original title for consoles. It’s a straightforward shooting gallery, but the fun presentation is what makes me so quick to recommend it to people. It’s a beautiful pixel-art rendition of a cybernetic Old West, creating a level of energetic absurdity reminiscent of the Metal Slug series. The gameplay also has some nuance, with a system where you can shoot enemies’ bullets out of the air to charge up your special meter, granting you an Old West vulcan cannon when filled. To facilitate this system, you can always see where enemy shots are going to land, so the game feels entirely fair even when the challenge starts escalating. In this way, it’s a perfect merging of console and arcade difficulty sensibilities. Wild Guns is quick and addictive like an arcade game, without the need for token-taking difficulty spikes, making it sit comfortably near the top of my favorite SNES games of all time.

Reviewed on Jan 03, 2021


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