This review contains spoilers

The mansion is a sacred setting for survival horror games. Mixing the familiarity of the home with the possibility of lurking danger is a proven method for creating a setting that’s relatable, yet mysterious. This would seem like a perfect fit for a Lovecraftian horror game, with the mansion representing the game’s universe as a whole. Things may seem normal on the surface, but the search for understanding will lead to some horrible discoveries behind locked and forgotten doors. That's not what this game does though. After the intro, most of the time spent in the mansion is within a singular room that’s used as a chapter select. From there, each chapter is a flashback to a different time and place, so there’s barely any reason to get invested in the situation of the character you most identify with. These flashbacks provide a little intrigue by presenting the plot through different characters’ perspectives, but it's not an effective way to convey horror. Since there's a reset button after every chapter, you never have to worry about the consequences of any of your actions. As a result, the horror is limited entirely to the subject matter of the narrative rather than its presentation. Nothing demonstrates this better than the fact that you can regenerate your health at the cost of some magic points, which you regain by… walking. The game has a sanity system that warps reality around you, but there are also spells to regenerate it for free, so the effects that were so well thought out will almost never occur. The gameplay ends up being about walking around, listening to people talk, and occasionally doing some subpar melee combat. Without a big redeeming quality, this game belongs on the ever-growing stack of Lovecraft-inspired games that failed to live up to the source material.

Reviewed on Jan 04, 2021


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