Ever play Mario and Wario? Well, imagine that-- but awesome.

Pompom is an adorable SNES throwback platformer. That is, if it were made for the SNES mouse accessory and played more like a puzzle game where you guide the hamster (?) through levels with your power to create, destroy, and otherwise interact with the environment. It's quite a fun time, and the game does a good job of keeping a player on their toes by changing up the gimmicks while evolving the base gameplay. Many of the things introduced are fun to design around-- but since every level has something new, Pompom runs the risk of feeling unrefined at times. Even so, the game gives new perspective on platformers in general. Bopping a simple boss 3 times on the head is criticized in Mario entries, but it becomes far more interesting when you can't control the character directly.
Besides from the gameplay, I feel mixed on the games' aesthetics. While I appreciate how faithful it stays to the early-mid SNES feel, especially in the case of the music (which is pretty good), it doesn't... look very good. Not to say the graphics are bad, but they could be a lot better. It doesn't particularly help that Pompom can be pretty derivative at times, graphically wearing it's inspirations a little too much on my sleeve for comfort. Seriously, they don't all have to look like Mario World tiles.
Ultimately, I loved the game, and you should definitely look into it if you want a mechanically solid puzzle platformer to figure out, especially if you go for the 100%. If you have a real SNES mouse, you're obligated to use it, too.

Reviewed on Jul 02, 2022


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