Not very good. This game tries to dip its fingers into too many features and systems at once, and none of them end up feeling very consequential as a result. There are a lot of cool ideas (like the friend for life/vendetta system where people you help/harm can come back later to intervene in combat), but for the most part these things have very little impact on playing the game.

The twin-stick combat is okay (except for the melee weapons) but the skill trees are a spectrum between meh, useless, and decent but unable to be used often because of Action Point limitations. Unfortunately you end up doing a LOT of combat between quests and random overworld encounters, and it doesn't feel good for long.

The level design, coming from former Arkane devs (and even specifically former lead level designers!), is the most disappointing part. Between the towns and the caves and the open fields, the levels felt samey, boring, and lacked any sort of intention that would make me think they were trying to give the player multiple ways to tackle problems.

The art design is solid but the repetition of assets and the pseudo-isometric perspective means that you aren't seeing much and when you get a chance to it can be hard to enjoy it. The dialogue and story weren't terrible but weren't super compelling (and the ending is lifted straight out of Prey 2017).

Reviewed on Jun 30, 2023


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