TL;DR: The game is mid.

I liked the music, combat, art direction (the portraits' expressions were great and I hope Atlus keeps that), cast, and the story was okay. A verbal protagonist was such a refreshing change.

But the dungeon design really kills it. For starters, you couldn't toggle running until three months after the game released when Atlus patched it. You needed to unlock a skill and then manually open a menu to use it every time. And the dungeons were just corridors and repetitive locations. 2 docks, 3 subway tunnels, and the "totally optional but required for the true ending" dungeon became so tedious. I reached the final dungeon and I just don't want to finish the game. These teleporting puzzles aren't fun. I will someday, but not soon.

Reviewed on Jul 06, 2023


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