The fact that there exists an NES game where you go around blasting aliens as Uncle Fester armed with some kind of blunderbuss makes me giddy with joy, the kind of absurdity you would come to expect from only this era of video games.

I have a bit of a soft spot for this game out of nostalgia, but I have no clue what the fuck they were thinking having your shots get blocked by the level architecture. They thankfully fixed it in the PAL version(hence my score), which is such a nice upgrade that I think it almost makes the game "great". If they had gotten rid of the weapon downgrade pickups it would've actually done it, because it's obnoxiously annoying to walk over that shit on accident and it's so important to have the best upgrades for some of the bosses and the final UFO stage. Which is a stage that is already absurdly difficult and anyone who says they beat it without abusing Lurch is lying through their fucking teeth.

Those first-person corridors before the bosses are also mildly creepy, but otherwise they have no real reason to exist aside from finding one or two health upgrade power ups. I don't think there's any more elsewhere, so why do they exist other than to fuck with you when you inevitably loop yourself and go back out the door you came in and waste a key?

With all of that said, I absolutely love it when video game composers just decide to go completely ham regardless of the games content. "What's my context? Uncle Fester shooting aliens? Okay, gonna make one of the most badass stage themes of all time."

If you decide to play this absolutely go PAL region, have some save states on hand(or be prepared to stop if you die at a certain point) and bring a turbo controller, cause goddamn I can't imagine playing through without them. And yeah, if you die you go ALL THE WAY BACK TO THE FIRST SCREEN IF YOU CONTINUE. This game doesn't give a shit dude, goddamn.

Reviewed on Mar 13, 2022


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