Rockman 3: The End of Dr. Wily!? is probably one of the most poorly aged subtitles in the history of video games.

The Robot Master stages in this are absolutely grand, probably the most enjoyable stages so far as I've been replaying these games. Things are active, stage-specific gimmicks, not too much bullshit like the last game, etc. The weapon balance is also better, which really doesn't take much after Metal Blade just busted the last one wide open, and the Robot Master fights feel more fleshed out and less simple. It's unfortunate that the RMs are also tougher to beat without their weakness thanks to it, but the next game I think would help try to ease up on that with the charged shot (which was op, but hey). The slide is also so welcome, jesus christ did Rock seriously need some mobility in the first two games.

Of course, there is the massive elephant in the room that is the Doc Robot stages. I'm gonna go ahead and ignore that they're called "Doc Robot", because it's been three games and it seems stupid to address the engrish now after the first game had "Pickelman". Either way, the stages for these guys are horrific thanks to the checkpoint starvation in-between their fights which in themselves are absolutely terribly implemented with the Quick Man one probably being the worst. I have no idea what they were thinking making this guy do as much as damage as he does while having a large hitbox and no time stopper to lay down free damage like in MM2. Their poor implementation along with the fact they literally have no bearing on the plot makes sense for the game's rushed development. Part of me really wonders what would've happened if they had went ahead with the original plan of one Doc Robot stage for every Robot Master stage. Would they have been better balanced or just more bad filler? Either way, don't really like them but I'll take fifty Doc Robot fights over one Boobeam Trap.

The slowdown is also pretty bad at least in the original Famicom version I played, it once again lines up with the game's troubled development. The way Gemini Laser just turns the game into a chugging IBM computer as soon as it fires makes me avoid using it unless I'm fighting Needle Man the first time or the Quick Doc Bot, and that's not even talking about how it keeps you from pausing the game to access your items while the shot is on screen.

Oh yeah, the game also gave us Racer X and a doggy. They're pretty cool too!

Favorite Enemy Name: Oh man this one's kinda hard actually, it's between "Bolton and Nutton" and "Petit Snakey". I think I'll go with the former.

Favorite Music: God, this one's also hard. This game's full of bangers. It's gotta be Proto Man's theme I think, it's that or the title screen music.

Reviewed on Apr 25, 2022


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