I have a confession, I didn't actually beat this game, at least not the traditional way of playing through it via physical console, emulation or even using a controller for that matter. I actually sketched the entire level design out in my mind and played the entire thing from memory.

I've played this game literally probably thousands of times in my childhood to the point I can probably recite the amount of frames it takes for one of the walker bots in stage 2 to shuffle their way up to you and kick you in the shins. Like is there actually an argument that if you've played a game so much that there's a possibility that shortcomings just aren't visible to you anymore due to how long you've adapted to them? Thus rendering your entire opinion potentially untrustworthy for new players?

If you're wondering why I played this so much, it's an easy answer. THE MUSIC FUCKING ROCKS. Back then it kinda sucked sometimes to listen to game music, you always had to pray that a sound test was available otherwise you could only listen while playing. There was no khinsider in 1997, so it wasn't like I could download that shit and stick it on a CD-R and listen on my walkman/mp3 player on the school bus or something. So I just played this game constantly whenever I wanted to hear the cool music.

Of course this game IS good. I wouldn't bother with it if it actually sucked obviously. It's miles ahead of the original Battletoads game and is far more fair to play. As far as legitimate concerns I can actually think of without resorting to reading other people's reviews, it's actually really absurd how much better the Lee Brothers are than the Toads. The Toads feel so shitty to play as after you run through the game with Bimmy or Jimmy to the point you never want to switch over. The stage 4 Asteroids-style fight against the Ratship basically just exists to siphon lives off of you due to the egregious amounts of OHKOs in it, and the insane amount of button-mashing it takes to kill the fucking flying saucers in the same section makes me regret growing older in life.

It's funny how nice Rare was in making the Lee brothers better than the Toads, but didn't bother doing any research on the enemies. Like that Roper guy who's the boss of stage 3? Gee, he sure reminds me of Willy from the first two Double Dragons. As a matter of fact, it is Willy. Rare gave him the name of another enemy in the Double Dragon universe, did they laugh at his name because they're British? The real Roper is probably the dudes you beat up in stage 2 and 6. Meanwhile that Shadow Boss guy sure looks like a muscular version of Burnov! Like goddamn, I'm actually surprised they got Abobo's name right. But considering how Double Dragon lore isn't even consistent across simple ports, I guess it's no wonder they had zero clue and maybe I shouldn't blame them.

After playthrough number 5632, yeah it's still pretty good.

Reviewed on Jun 03, 2022


3 Comments


1 year ago

I had a tape recorder that I used liberally back in the 90s to make mix tapes of game music. Just holding it up to the TV while going through the Sonic 2 sound test, the audio getting louder and dimmer as I clumsily moved around, sounds of me knocking the recorder around picking up. Kids got it too good today.

1 year ago

Ah, so that's where that shitty gamerip on galbadia hotel came from!

10 months ago

"is there actually an argument that if you've played a game so much that there's a possibility that shortcomings just aren't visible to you anymore due to how long you've adapted to them?"

this is literally the entire reason people still revere Sonic