Capcom Classics Collection Revisits #6

Varth Operation Thunderstorm is probably the polar opposite of 1941 Counterattack. It pulls no punches, it takes no prisoners and holy fucking shit it is WAY too long.

Like goddamn, thirty stages? Are you out of your mind? Especially with how relentless this game is? I place the blame fully on the boss rush at the end, did it really need to be there? Absolutely not, I'd probably rate the game a tad higher if it didn't exist. Big note to developers in the past, only bother doing boss rushes if the bosses are actually new. Just because they have a new coat of paint doesn't mean they're suddenly a new sight to see, especially when you have to awkwardly give me an "extra zone" before fighting one of them again after dying so I can get my power ups back. Thanks for the uncharacteristic generosity though!

"Boss rushes are a stable of the genre tho!"

They still suck!

The game is cool, but christ I was done with it by the time I had to fight the damn X-shaped battleship aircraft carrier boss again. The fucking train boss still gives me nightmares from when I originally beat this game as a kid on CCC Vol. 2 after like five million hours.

Reviewed on Jul 13, 2022


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