Impossamole is an excellent lesson to show to a class on how not to design a side-scrolling action-platformer. It features many of the classics, such as blind falls straight on top of enemies and things that have a very easy time hitting you.

The game is designed in a semi-linear way as to be completed in one walk through, but your objective is to collect all the scrolls in the level before attempting to reach the exit. This results in situations where it becomes tricky if not flat out impossamole to get back to earlier parts of the stage. I had one instance in the Orient stage where I had to damage boost off of a flying origami bird enemy to get up to a platform back to a previous part of the stage. Gremlin Interactive also apparently had a fetish for having things suddenly crash onto the player's skull with little warning, which is probably why they allowed Monty Mole (no relation to the guy from Mario) to tank more hits than a Final Fantasy superboss. Monty's kick is also weird to use, and isn't consistent on which enemies can be killed by it. You see, you can kill the indigenous tribespeople with Monty's kick, but you can't kill the problematic chimpanzees who toss bananas all over the place. Don't fuck with the chimps I guess.

The amateur-ish blockheaded stage design hearkens back to the Road Runner Death Valley Rally game on SNES with it's constant need of damaging the player at all times. Definitely a very smelly game on the Turbo, an argument could be made that it single-handedly killed the last of any lingering support it had in the west, but I'm sure someone would say I'm wrong, but they're the ones wrong and I have all the nonexistent evidence I need to prove it.

The only upside is the music by Barry Leitch of Top Gear Rally fame, and the doofy superman jump that Monty does. Otherwise, you're probably better off getting a mallet to the foot.

Reviewed on Sep 05, 2022


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