It's too insanely easy to toss aside Galaxian as the step stool that it is for Namco to build upon the groundwork of Taito's Space Invaders into the beloved Tekken loading screen classic that is Galaga.

So instead I will be proposing a reason for you to give this actually good arcade game a worthwhile try, because it's a shame for something like this with historical value to be crumpled up and shot into the wastebasket just because something better was made two years later that would vacuum up all the pop culture awareness like a tractor beam from a Boss Galaga.

Galaga would give you a more lenient shots-on-screen quantity of two, Galaxian instead only allows one at a time. Thus the aim here is for accuracy rather than willy nilly vanilly repeated tappings of the button or cheating with holding rapid fire. You must make your shots count, and with that Galaxian becomes a true marksman's game. If you couldn't hit the broadside of a barn prior to playing this, then you'll be able to hit all four sides of it as well as the roof and somehow the bottom after you have mastered Galaxian and it's demanding sniper precision. Thus, Galaxian is in fact the best shooting practice game ever made, and you owe it to yourself to 1cc it all the way up to whenever the kill screen appears for maximum skill obtainment.

Coincidentally, "Galboss" is my new title as of this review. Good for me.

Reviewed on Apr 06, 2023


3 Comments


I love these old space shooters, because they are a lot more reduced yet they require skill just as much as more modern shmups. They're maybe even more merciless, because there are no continues and highscores aren't ridiculous. I tend to pick my favorite variation and stick with it. I will have to train Gyruss for instance, because I'm planning to beat my old highscore on a cabinet hopefully still on the floor when I'm on vacation. In case of Galaxian, I see what it does great and I even watched a taped world record one time, but I often return to Galaga 88 instead of any old incarnations. Anytime I start Galaxian though I'm hooked for quite a while. Maybe one day I'll become a dedicated player, when there's time to play it more than casual.

Was there ever a western NES release for Galaxian though? Maybe the famous Galaga port had a lot to do with the game being more present in people's minds.

1 year ago

Yeah, I've definitely taken a liking to the vibe of these, it's a nice change of pace from playing something like Darius Gaiden and it's fun to see the differences in philosophy at work in them.

The Famicom port of Galaxian I don't think saw a release to the west until the Namcot Collection that I've been playing, shame since it's a really good port from what I've seen.
@Vee I can only speak for Galaga, which we constantly played at a friend's house back then. If Galaxian had been as present, that exposure would sure have made the game as prominent in my memory. I understand though the difference between the japanese market, where back then new was always the focus and old games could be found at lowest prices, due to lack of interest, and the western market being more picky with more longevity. How many games could we afford as kids? Maybe 5 or 6 a year as presents and possibly one or two extra from allowance, lawn mowing and that kinda jobs. But we also wanted action figures or other stuff. We couldn't even trade in most of the time, because the first video game store opened somewhat around 1993. Then we also had the possibility to rent. Until then you would make sure you avoid games you could borrow from a friend and games close to each other. Owning Galaxian us kids wouldn't have bought Galaga and vice versa. Good thing was we really squeezed every last bit out of a game. I sometimes wish I could still focus like that.