While I appreciate what he was going for with this one in terms of themes, it fell a little bit short of the mark. Even only being ~30 minutes, it felt a little bit plodding. Having the narrative text appear on screen as you walk around was a decent idea to keep players moving, but ultimately it meant there were sections where I still had to stop walking to read, or move away to make text disappear so I could read other text. In the end, notes probably would've worked better (especially considering the story).

On top of that, there were also a couple of key moments where I felt the narrative was telling, rather than showing. It would've been a lot more effective to hear sounds, rather than read about sounds for example. Still, I didn't totally hate it - it was more on the execution than the story itself.

Reviewed on May 09, 2023


Comments