This review contains spoilers

I wanted to absolutely love this game all the way through but it is in severe need of polish in many areas. Jumping and ledge grabbing can feel wildly inconsistent in regards to if you succeed or not. Often I would miss a ledge or a platform for no clear reason. Rarely a fall or death felt like entirely my fault and it was difficult to discern what exactly I did wrong. Many of the platform challenges in this game center around the wall jumping mechanic, and it's just not clear or consistent enough to work all the time.

There's three worlds in the base game. The first is essentially the obligatory tutorial level. The second is an extremely charming forest village called "Wollohs Hollow." The third is a large, very linear challenge stage that compares to the end part of Prince of Persian: The Sands of Time. The second level is by far my favorite part of the game and I wish the last world was more similar. There's some post game content but I doubt I will go back to try it.

All that said, this game is extremely charming in its writing and presentation, and when the platforming challenges aren't above bottomless pits that force you to redo entire sections to try that one jump again, they're really fun, and that's largely what kept me playing until the credits.

Reviewed on May 03, 2024


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