Not a bad game by any measure, abandoned because some of the later levels were beginning to frustrate me and I realized I wasn't having fun any more, so I quit.

I think the two major design flaws here are that because of the flashy ground-collision animation, it's impossible to tell when the ground is 'safe' to walk on, which is incredibly important in a game like this, even if you get infinite retries. It never felt consistent or clear, and it felt like all the times I wanted to collect an item close to the ground, it was 'too late' but when I was trying to avoid one close to the ground, it was always 'too early'.

Second, I feel like the control scheme for the dash was weird. You move with A and D, dash with Q and E, but toggle the speed of the level with W and S, with W making the level speed up. Way too often did I accidentally hit W and max out the speed of the level when I meant to dash. Also, the dash never really felt super consistent either. There were times where I dashed through an item but still hit it and lost points.

But despite that, I had fun while it lasted. The game is very silly and the graphics used in the backgrounds of levels are super fucking bizarre.

Reviewed on Sep 19, 2023


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