I kinda feel bad giving this such a low score because it's such a pretty game with a good story and it's really creative, but it has a lot of big issues from a design standpoint. Not to mention the controls are just so unintuitive and awful.

You play by dragging and dropping Lego blocks, except you don't actually drag and drop, you click to pick up and then click + hold to place. Clicking without holding while you are already in possession of a block will make it rotate. I know that right click shifts the camera but come on there had to be a better way to do this. I assumed you had to click + hold to carry a piece because that's how drag + drop works in any other game/software/whatever but not here, I genuinely thought my mouse was broken.

The game is also constantly changing its mechanics and goals. Some levels are finished by putting the right piece where it needs to be, others are finished by reaching the correct place on the map. I think the worst offenders are these two levels that mirror each other, where you're switching between things on the surface of the world and things underground. The problem is, both of these levels (especially the first one) are very very unclear what you're supposed to do. And if you make the wrong kind of mistake, you have to sit through the entire other half of the level all over again. It doesn't make much sense here, but it's really awful to sit through, especially when the game, in any other context, doesn't punish you for being slow/making mistakes.

The game is also pretty sluggish. Not like it runs slow, but a lot of things just feel like molasses. Spinning dials is egregiously difficult when it absolutely doesn't need to be, and the camera controls are just as heavy and swampy. I also think it could due to be much more clear about certain things, like for example, it's pretty obvious for the most part the range your character is able to jump to, but when you start adding in things like different heights of blocks it gets much more confusing. I also think it could've been more clear what blocks you can pick up and which ones you can't.

This game definitely isn't worth $20 in my opinion. I think I got it on sale, and I'm glad I did. I don't usually say that, but come on, it's Lego. They know better. It's a gorgeous game, but it just doesn't feel smooth or clear enough to be truly fun. If the controls were better and the game didn't feel so sloggy and foggy then I know it would've been pure bliss to play.

Reviewed on Nov 16, 2023


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