My one complaint is the chase sequences. For a game that relies so heavily on puzzles, having random chase sequences that rely on quick reaction times just feel out of place. Especially the ending chase scene... I gave up RIGHT before beating the game because the ending chase scene was just too hard and I felt like the story wasn't worth it to see through.
Definitely deserves its RPGMaker Classic title, despite not being made in the engine, but one that should be played during a scary movie night with friends watching you, rather than for actual horror or solo enjoyment.
Definitely deserves its RPGMaker Classic title, despite not being made in the engine, but one that should be played during a scary movie night with friends watching you, rather than for actual horror or solo enjoyment.