I had a pretty shitty attitude towards this game when I first played it years ago (a whopping 5 years ago to be exact) and I knew pretty early on that I should revisit it at some point. It’s safe to say that it definitely grew on me on a replay. This game is wonderful. The eerie, droning sound design, the lack of a traditional video game soundtrack, coupled with the minimalist yet beautiful art direction and the precise environmental storytelling coalesce to create such an atmospheric game. The first half in particular is pretty exceptionally well paced, the game mixing tight level design, simple but very satisfying puzzles, and some exciting gameplay set pieces that effectively utilize the core mechanics to great effect. It never quite reaches those singular heights again in its later levels (in fact it does lose quite a bit of steam towards the end due to some annoying puzzles) but the rest of it still offers a very unique and highly enjoyable experience. The trial and error based gameplay can occasionally feel needlessly obtuse at points (and certain sections can become inadvertently repetitive as a result of that) but the game is so short and the checkpoints are so plentiful that it rarely became a major issue. Limbo is also quite a thematically (and narratively) rich game even if the ultimate meaning of its story is somewhat aloof and not all that clear. I also still have some ambivalent feelings towards the rather abrupt ending. All told though? I am really happy that I gave this game another shot. I certainly don’t love it as much as its more ardent fans do (though i absolutely understand why it has become such a lionized critical darling since its release) but it is a special little game that has grown on me considerably.

Reviewed on Nov 19, 2023


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