why

Okay the game was very fun but definitely dated

You know, you'd think that if they wanted to have kids learn to deal with a lifestyle-changing disease through a video game, they would have made it enjoyable to play

As of right now, unfinished. Movement is fun, but combat is completely broken, with the basic projectile easily killing you from anywhere and the guard button being essentially useless against beams...

This game has its heart in the right place but doesn't really accomplish what it sets out to do. Limited movement is honestly fine in a platform shooter, but the enemy design doesn't fit those controls at all. Most basic enemies's patterns don't let you shoot them without getting hit or running away completely; you don't really get to interact with them in a fun manner, because the ground movement is too slow to properly avoid projectiles. On the other hand, while jumps can be done at multiple heights, they don't give you enough control to properly avoid things while also shooting at enemies. The boss designs are fine, if a bit on the bland side, but dying on a boss will always bring you right back to it with the HP you had while starting it, which can make it extremely hard to progress and makes it easier to just restart the game.

Amazing atmosphere and sound design; the visual style and the minimalism of the gameplay and UI really brings out everything this game's going for. The game really FEELS like the abandoned remains of an old adventure game with an MMO flavor. The reveals in each successive ending really ties the whole experience together and I really recommend it if you like minimalist, experimental stuff.

The DS version is a tedious experience I wouldn't have finished if I wasn't a completionist, honestly.

Skyrim housing minigame. Not much to it, really... it's mostly a grind for the achievements, and there isn't that much you can do to customize your house in earnest.

A fun experience, and I'd definitely play it again to get the other endings. Interesting combat, if sometimes a bit iffy on the execution. The last few hours of the game definitely feel like you're playing catch-up on a ton of story stuff, and the pawns can get really annoying.

So to round out my opinion of the game, having achieved 100% completion:
The pawn system is a really cool idea, if a bit iffy in execution. Getting a pawn to do what you want it to in a fight can be hard, even when it knows the appropriate weaknesses and strategies.

The customization options are great, and the end-game grind is more fun than I would have expected it to be, given what it is. Dark Arisen is a very fun expansion and the lore scattered around Bitterblack Isle is genuinely really cool.

The combat system is great and responsive, with every fight having its own cool set of mechanics. On the other hand, I wish the drawbacks of the more interesting, higher-level spells weren't just "you take so long to cast this and recover the lost stamina that you might nod off". This ended up wasting a lot of the potential and style of those spells and making the non-mage vocations more fun.

Overall, a very solid game I appreciated playing. Nothing super special, and I'm not sure if I'll go back to it after this playthrough, but I enjoyed my time.

A pretty fun experience all the way through. While it doesn't have as much charm or polish as Trine 2 — lacking a lot of that game's funny quips and puzzles — playing the game with 3 different players, sticking to the same character during the entire playthrough, definitely enriched the experience. Beautiful music and visuals and solid controls round the game out pretty well, but ultimately it fails to hold as much of my interest as the sequel.

The unmodded, single-player version is a fun, but still repetitive, modern arcade classic. It does a lot of things right - a fun gameplay loop, solid mechanics and controls, and charming, simple visual design. However, the game's sound effects border on aggressive, and the minigun weapon's screenshake is so bad it can give you a headache.
The Super Crate Box Together mod definitely made playing it a greater experience, but the game on its own doesn't really have enough to it with only 3 types of enemies to interact with. It kept me interested long enough to try and unlock everything, but couldn't keep me hooked quite like a some arcade-style titles can.

This review contains spoilers

Doki Doki Literature Club Plus! is the definitive version of a work that was already very important to me.

The base game is a great, if a bit flawed, experience, but made with love through and through; how it acts as both a critique of and a tribute to the visual novel genre throughout, with things like dialogue that reads like a translation of a Japanese work. And while the characters didn't get to be as fleshed out as they could be in the base game — for understandable reasons, given the length and goals of the game — the very, very real experiences the cast goes through were portrayed with incredible care.

This care is brought over to this version's main new feature, the Side Stories, and made even greater. In this combination of prequel and alternate universe, you get to see how the four girls met each other, became friends, and learned to slowly, but surely, love themselves a bit more. These stories and their characters are true to life (and not in a meta sense) and crafted with utmost diligence. Having gone through the things some of them have, it was catharsis in the truest sense of the word, and I'm sure it is so for many others.

The best part of Doki Doki Literature Club! has always been the relationship between the members of the cast, and Plus! has gone beyond when it comes to that. Combined with the additional lore found in Plus and some very welcome new features such as content warnings and a picture gallery, this game has everything you could want as both an old fan revisiting the VN and someone trying to experience it for the first time.

Was a ton of fun at first, with super fun mechanics and class design for both PvE and PvP; but the devs reworked most of how the game's progression worked, essentially removed NPCs and riddled the game with microtransactions. The game became way less interesting very fast.

Could have been a favorite of mine, but the ball was dropped pretty hard.

Played it again recently, and this is your run-of-the-mill PS2-era movie tie-in platformer. It doesn't really do anything unique as a game, and is pretty forgettable as such; the forced minigames aren't all that, either. It's just okay.

More ambitious and polished sequel to Milk inside a bag of milk inside a bag of milk. The atmosphere is great, the writing is charming and captivating, and the girl is a really well written character. The game makes it easy to get into her headspace and understand what she goes through. Rather on the short end, but a great experience :)