This one's weird to judge. The multiplayer was a fun Sorta-Kinda-Quake-Thing, almost like a hero shooter a decade before hero shooters took off. Each hunter has their special quirks and unique alt-forms, and there's something inherently cool about giving Samus a rogues' gallery of competing rival bounty hunters when she's not taking on her more personal/serious-business missions.

But in an era after Nintendo Wi-Fi is gone and Nintendo has still yet to rerelease this game, (and you're not using netplay or whatever), you're stuck with either playing against bots, or doing the single-player campaign.

And. The devs admitted it's an afterthought and it shows. This was apparently going to be a multiplayer-only game until they cobbled together a story mode that's very obviously made of hallways connecting multiplayer maps together. It's an ankle-deep Metroidvania, because basically the only upgrades in this game are the other hunters' beam weapons, and those are just glorified keys in a lot of cases.

Conceptually it's cool that you can run into the other hunters just randomly, but they're comically easy to ignore in some situations, and in situations where you HAVE to fight them, well, they're bots in a mid-2000s multiplayer shooter.

And god the actual bosses are so lame. The tower and the eyeball were already nothing to write home about, but then you realize you gotta fight both of them three more times after than and Jesus. Then of course after collecting The McGuffin Whatever, an escape sequence starts, except it's never clear what you're even escaping from. The planet's not blowing up or anything, and you just die randomly when you run out of time. What's Samus running from? Her performance anxiety???

It has its moments of atmosphere and having Metroid Prime on a handheld system in 2006 was nothing to sneeze at, but. Eh. S'alright.

Reviewed on Apr 16, 2024


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