If you've ever dreamt of becoming a therapist, take this as a learning opportunity because this review is synonym to a ranting section.

I say that because Grand Theft Auto V is an extremely frustrating game. I'm honestly so tired of games like this. There are good things about this game, but there also are some that are unreasonably annoying, overcomplicated or just downright stupid.

If you switched every single thing I dislike about this game for food, you'd be able to open a fucking restaurant for how fucking big my list is. I really don't wanna talk about it so I'll just as give a sweetener: I'll have you know I almost broke my new controller because of this game and I'm not even talking about gaming rage, it was a stupid side-mission that wanted me to smash my X button for 30 FUCKING MINUTES, not only was my arm a wreck halfway in, as it's actually dangerous for your equipment. No matter how you play it, what you do, the risk is still there and this game goes lower, it's filled with stupid shit.

Asides from the power/money fantasy, this game's selling-point is how massively big it is. I think huge games with a seemingly endless content to engage with is very appealing. I enjoy when things I like give me windows to keep coming back to them. More content, alternative ways to play and different activities, storylines and possibilities are Los Santos' middle name. But what most of those things actually are is just a series of overwhelmingly and unnecessarily time-consuming (and stressful) tasks.

The stupid fucking collectibles are a great example of how Grand Theft Auto deceives you into wasting time with it; There are almost 200 of them! I have absolutely no trouble with a huge amount of collectibles, some of my all-time favorites have just as many items to collect, but they are a lot of different, [substantial] things that add to the overall experience in their respective games, GTA V just has 50 of 4 different collectible sets. Those are HOURS you'd spend just looking for the same thing with NOTHING in between. The "rewards" are mostly just 30s cutscenes and a step towards 100%. Not to mention knife flights and stunt jumps... Ugh...

I hold very negative feelings towards too big a portion of this game, but not all of it. The campaign is not perfect, but the trio is great. Franklin, Michael and Trevor positively surprised me. The overall cast isn't really explored, but the focus on the three enabled them to be great protagonists. The different histories and personalities are amazing; each one adds an unvaluable layer to the trama and I truly couldn't get enough of their chemistry. I dislike most activities, but my favorite by far were the hang outs, to see more of them is what kept me on the game for so long.

The missions are mostly good, too. Strangers and Freaks are really cool, they add to the game's exotic vibes while also expanding on the characters. Mary-Ann's missions were really interesting because it illustrated how each main character dealt with her jazz, Minute Men showed a different side of Trevor, Tonya gives Franklin a much needed background and Michael's lack of missions also tell a lot about his character. They bring the characters and the world together in a seamless, elegant way. Out of the 69 (nice) story missions in the game, I've enjoyed enough of them to safely say I like it.


Another good point of GTA's is how alive the world feels, there are so many belivable things happening all at once it feels like no walk around the block will ever be the same. Most activities are more trouble than they're worth, but a lot of the smaller things got a "cool, I can do that!" out of me. The changes of climate, vast NPCs and buildings are details that mount up to something really special.

Grand Theft Auto V can be extremely frustrating, but it can also be relaxing. Overall, it's something that made me hate it as a game, appreciate it as a work of art and, ultimately, enjoy it as a story. I won't be coming back for more anytime soon, but I'll keep what I got.

Reviewed on Jan 04, 2024


Comments