Thumper is...a missed opportunity.
An absolute droning game. I stopped enjoying it around level 5, but I pushed onwards. Now I drop the game right at the end boss of level 9.

It's an on the rail action music game, with visuals that remind me of the Metalheart aesthetic. It gives Thumper a very surreal and distinct look from other games.

The most positive part of thumper is some of its little gimmicks to make levels more interesting. In particular, the one unlocked in level 8.

Thumper is cohesive, but because of this, it is also incredibly boring. A lot of level patches end up being repeated. Feeling the same. It doesn't help that the same hitsounds are being used throughout the entire game, which honestly ends up boring the living hell out of you by the end of it. You could tell me certain levels from 7 were in 6 and I would believe you. It really isn't much of a difference.

This will of "holding together a cohesive style" ends up damaging every corner of the game. Whether in sound effects, level compositions or visual style.

The biggest crime Thumper has is making it more difficult by just speeding the gameplay up. I feel that is incredibly cheap for a "rhythm game". It would have been much better to tone down on the speed but make more complicated levels. (in general, some actual good music would be nice.)

I think Thumper is a very disappointing game where the original thrill of the first levels never comes back after they are completed.

Thumper lacks better levels, better music and better visual design. You have such a cool aesthetic to work with yet most of the levels end up feeling too similar. When the gameplay feels boring, you atleast want some dynamic visuals to enjoy. But alas.

In conclusion, the game and its gameplay mechanics have potential. But it falls very short of even reaching that potential.

Maybe this game is more fun on VR. I have no clue.

Reviewed on Dec 06, 2023


Comments