Blasphemous is a really thrilling and enjoyable game, I must say it also made me really curious about looking more into spanish expressions of Christianity and what Christianity meant to the Spanish in that time period. It is because I found the aesthetics of the game so absolutely pleasing, the extract of its ultimate religious expression so daring and gruesome that I feel like maybe reading into it a bit more. I can't say I know all that much about that kind of stuff.

Ill say though I really do think the bosses feel a bit easy, don't get me wrong I don't mind a smooth ride and I think some games should be a smooth ride. But I expected a bit more bite on the gameplay side. As in your finding the malformation of various relgious ideas and figures, literal mythical figures. But certain bosses will be super easy and the fight will be over just like that. Like for how grim and overpowering the art direction is some of the fights generally feel really weak for these climatic moments. Like Expósito is so lame. The bosses could have been so much more memorable.

I like a lot of the room designs though and I really liked all the back and forth traveling. (Metroidvania things) multiple item quest and just enjoying walking around the whole of Cvstodia. The soundtrack is beautiful and the mixing feels like it has this kind of echo in it, like it could fade away at any moment but it still there.

Also I feel that the way the game was designed as a 2D metroidvania with pixely and crunchy art even in the animated bits was a great choice especially considering a lot of the background art ends up feeling a lot more punchy with the hard edges of the pixelyness. Just a match made in heaven in that way.

Good stuff, malformation because of the pressure of an all encompassing religion that is believed without question to the highest extent and how it influences the world around it within the game and the people in it. Reading all the little bone fragments of how people came to their ends because of it was very cool and a neat way to convey ingame lore

Reviewed on Mar 08, 2023


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