A visually stunning shooter that is a large step down from its predecessors. I enjoy Metro 2033 and Last Light even if I do not think they are fantastic -- they're solid, focused survival horror shooters that are driven by their resource management and tight pacing. Metro Exodus tosses those things out the window for a few needlessly large levels with Ubisoft-like open world content...but why? The game is at its best in the opening and closing levels when it emulates the style of the previous games, but even then, the tension is gone when you can craft resources at any time. Chasing the trend of large open-world games is not a direction I think that the Metro series needed to pursue, as it leaves the focus of the story and the gameplay in a much rockier place.

Reviewed on Jan 02, 2024


Comments