Clearly unfinished (unfortunately, a recurring theme among FromSoftware's best games) -- even before the abrupt ending, the last few levels are less interesting than the slam-dunk series of worlds in the first two-thirds, and the game throws far too many unique items at you for such a short experience, leading me to believe they were originally supposed to be spread out over twice as many locations. That being said, there is nothing out there like Shadow Tower: Abyss, not even the first game (which I also greatly enjoy) or the King's Field series from which it descends. The game is dripping with alien, foreboding atmosphere, planting the player in a world that isn't human and isn't for us to understand. The addition of modern firearms and enemy dismemberment with gameplay implications makes this mechanically the most interesting of FromSoftware's dungeon crawlers, an insane hodge-podge of different weapons and moves that is a blast to experiment with. Even in its abbreviated state, Shadow Tower: Abyss is a wonderful time -- a wild and wacky precursor to the Soulsborne games that is criminally overlooked.

Reviewed on May 27, 2024


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