Sonic the Hedgehog 4 feels bad, looks bad, sounds bad too (uh-huh, that's right).

About the only positive thing Episode 1 did was trigger a mass discussion about Sonic's physicality in the Genesis games, and this deeper analysis of what made them feel so good to play is (I believe) part of what made Sonic Mania so marketable years later. It also resulted in the phrase "momentum based gameplay" getting played out to the point of derision. I've seen people make the argument in the years since Episode 1's release that a 2D Sonic game doesn't need to replicate the physics of the Genesis era, and they're not wrong even if I think it should be part and parcel with a game billing itself as the fourth entry in that specific series. However, Sonic 4's physics are so bad that the lack of momentum directly interferes with the level design and platforming. Muscle memory makes me release my thumb from the d-pad, but Sonic drops like a rock into a pit of spikes. That feels bad no matter what the game is called.

Like, yes, the expectation is there and Sonic 4 is certainly worse for it, but even if you called it by another name, it just isn't good. The reuse of old level themes, badniks, and bosses felt cheap at the time, clearly playing to an audience Sonic Team didn't really know how to cater to beyond surface-level nods. The in-game explanation for Bubbles and other badniks being around is essentially "Dr. Robotnik ran out of fuckin' money," an almost perfect allegory for Sonic Team and Dimps hitting their creative bottom, destitute of ideas.

This desperate pandering went on to define the series for such a long time after, best exemplified by the incessant trotting out of Green Hill game after game. Though I hate to evoke Mania again, it is the game to get this right, and that was the result of bringing in outside blood that actually knew what pieces Sonic Team was missing. Perhaps the comparison is a cheap way to further denigrate a game and developer that has been thoroughly run through the mud, but it's also taken them 13 years to stop reusing old Zones, so I don't really care.

And you all know that already, because Sonic the Hedgehog 4: Episode 1 is nearly as infamous as Sonic 2006 and Sonic Boom. It's a well-covered laughing stock, wrung so dry of content that it is as brittle as the bones I'm now sucking marrow from. Sonic standing perfectly parallel to the ground with his feet glued to a wall is an image that will outlive me.

Reviewed on Dec 17, 2023


4 Comments


4 months ago

I am also sorry for the amount of Sonic reviews recently. I'm trying to work my way to Sonic Adventure in time for Christmas and am kinda knocking out the last few games in my way at a pretty rapid pace. I'm going to review Episode Metal and Episode 2 next, then Origins, and after SADX I'm probably going to take a nice long break from the series.

4 months ago

@Marko15 That is because, despite its many faults, its levels do flow better than Superstars and I overall had a better time with it.

4 months ago

Not enough people remember the marketing buildup to this game, a cautionary tale that revealed Sega took the wrong lessons from Sonic '06, one of those being "no one likes Sonic's friends". They made a huge deal about how this game was gonna star Sonic the God Damn Hedgehog and no one else. A desperate attempt to appeal to people who hated the franchise, I guess. I'm sure Arin Hanson was ecstatic.

4 months ago

@Hooblashooga Sonic Unleashed came out a couple years prior and did a very similar thing. I remember them being very up front that you'd play as Sonic only, though it wasn't as aggressive in the marketing like 4. But people (rightfully) hated the werehog and from there I guess Sega figured nostalgia pandering was the way to go, just desperate to get any amount of good will back.