Man, what the hell do you even say about Bust-A-Move? How do you even liven Bust-A-Move up, for that matter? It's one of those puzzle games where the formula is so locked down there really doesn't seem to be anywhere else to go with it other than applying a new coat of paint every generation.

I guess that's what I think about Bust-A-Move 3000, thank you for reading!

The main mode in 3000 does off some fun twists here and there. Segmenting the well into unique shapes complicates your ability to ricochet bubbles, and special block types add an extra layer to clearing your well that makes some stages pretty tricky to clear. The main mode is also broken up in a very Shadow the Hedgehog sort of way, potentially even rivaling that game for its total possible routes. The key difference here is that you can freely choose which path to take when presented with a fork, as opposed to having Bub shoot every soldier he sees to death. Arguably, it'd be a better game if he did.

I gave the original Bust-A-Move for the SNES a 2.5/5 and thought "oh wow, that's a little low." It's a 3/5 now. My scores are fluid and I have no integrity. Bust-A-Move 3000 is also a 3/5 because I guess I feel more or less the same about all of these and settling on "these games are ok" is a good motivator to just remove the first two PS2 games from my backlog and accept that if I must bust moves, I best be bustin' 3000-style.

Reviewed on Jan 18, 2024


2 Comments


3 months ago

I gave this an extra half-star just for being one of the most space-optimized GameCube games that still feels like it's got production values (if on a budget). Nothing beats Animal Crossing at that, of course.