Early access streamer bait (derogatory) that I was initially apprehensive about but jumped in on after caving to peer pressure and ended up having more fun with than any other multiplayer game since freaking 1 vs 100.

You probably know how this game operates by now: you and a crew of three others (Apprecations, HaroKid, and TransWithSammy with a few guest appearances by friends of friends thanks to the More Company mod) plumb abandoned facilities, desolate planets, and "MILF mansions" - as they were colloquially referenced by my crew - for treasure... Or trash, as Lethal Company frames old soda cans, whoopie cushions and sheets of metal as items of value in much the same way Pikmin does. Complicating your excursions are violent bouts of inclement weather, natural and artificial hazards, and monsters. Lots of monsters. There are no MILFs in MILF Mansion, just a crackerjack-man with a shotgun looking to blow your head off.

Note: I am aware a nut-cracker is not a "crackerjack-man," I just called him that in a panic (I believe while running away screaming "CRACKERJACK-MAN!") and kinda kept going with it. I'm old and kept playing this game past my bed time. I once tried to explain how I thought Red Bull tastes like perfume, I should be in hospice.

Horror-comedy is pretty well defined even within the medium of video games, but I'm hard pressed to think of many examples that express this genre quite so effectively through their mechanics. Sure, there's some eerie monster designs, and you can buy some very silly items in the in-game store, but moments of genuine tension and comedy are more often borne from how you engage with the game rather than being experienced passively. Being lost in a pitch-dark maze far from your friends - who might be dead for all you know - is dreadful, especially when you start to laugh after a circling monster steps on the whoopie cushion you dropped, alerting it to your exact location. In other words, it's the perfect game to showcase Weatherby's many foibles.

Lethal Company's most interesting feature is how it plays with audio cues. Proximity voice chat places an emphasis on sticking together and coordinating, and becomes vital given the procedural nature of facilities, which are often labyrinthine and steeped in darkness. Monsters are identifiable by the sounds they make, and their distance and placement can be discerned from how their growling and stomping pans between audio channels. Much like every other facet of Lethal Company, proximity audio plays a large role in fostering anxiety and humor, whether it instills panic as the thunderous pounding of an Eyeless Dog's paws spell imminent disaster, or relief as you trek back to the ship from a harrowing expedition only to hear your crewmates blasting Canned Heat in the distance.
 
Mods add a lot to the game too, allowing players to replace the models of monsters with dumb shit like Son Goku, change the hazmat suits to NOS tracksuits, or expand the total number of allowable crewmates. In a lot of ways, I could see Lethal Company becoming as customizable and well supported by mods as Left 4 Dead 2, if only it would get Steam Workshop support so I don't have to deal with dumping weird dll's into file trees.

Being in early-access does come with a slew of problems. Instability, pieces of geometry loading in wrong, and general issues with mod compatibility are all standard and predictable consequences of being in-development, though Zeekerss does hope to have the game completed "within six months." Given how simplistic the game is, that doesn't seem like an unreasonable target, and it's explosive popularity does engender a lot of confidence that new features will be added over time. I'm not one to buy-in on early-access games, but Lethal Company is worth jumping into for its low asking price, especially given the level of official and community support.

Stating the obvious, you might not have as much fun with Lethal Company if you play it in a random group. Maybe that extra chaos factor of not having a rapport with any of your crewmates is it's own kind of fun, but I was never willing to wade into that part of the game. Call it social anxiety if you want, frankly I think the sound of my voice is as much a horrible burden on my friends as my inability to stay alive longer than two minutes. But with a familiar party, Lethal Company is so perfectly poised to exploit the usual antics of your friend group that it becomes a blast.

(I don't rate early-access games so, no current score for this one.)

Reviewed on Jan 26, 2024


1 Comment


2 months ago

It hasn't been too long but its crazy how potent even just recounting some of the incidents you detailed are at making me chuckle and smile. Great game.