"It's like Smash before Smash" is a sentiment I've run across throughout the years in regard to Fighters Megamix, and I think the comparison is a bit discourteous. Megamix follows directly in the lineage of Virtua Fighter and Fighting Vipers, and while I don't care much for those games, they are closer to a proper fighting experience when stacked against Smash Bros.'s distinct party-brawler flavor.

The roster isn't even as broad, being less a celebration of Sega's many franchises and instead more focused on AM2 specifically. Even Sonic is represented by Bean and Bark, two characters from the AM2 developed Sonic the Fighters. I've been pretty vocal about not liking AM2's Saturn era fighting games, I believe I called them "shit from ass" and said something to the effect of "Yu Sazuki is spending three hours in the contraption," but I gotta admit... They have something here with Megamix. It is not bad, I might even go so far as to call it good.

The general feel and responsiveness of Megamix might not be on par with Dead or Alive (for me, at least), but it is a noted improvement over the developer's past games and conveys some sense that they've just learned how to put one of these together better. Characters move smoothly, strafing around opponents feels a lot better, and impacts are satisfying - especially when the game's physics freak out and cause your opponent to hit a wall at a weird angle and bounce off into space, which happened more than once. I also think designing each character around the more idiosyncratic qualities of the games they hail from was a smart move and adds a surprising amount of depth.

There's also multiple single player "routes," which send the player through seven fights against a themed set of combatants, like girls, dirty fighters, and "muscle" (see: himbos.) Completing each route unlocks a new character in Megamix's already sizeable roster and provides more of a reason to stick with the game. Having to log 84 hours to unlock the AM2 palm tree is completely unreasonable though. I've opted for leaving the console running, but it's taken on a reddish glow and appears to be pulsing while emanating a horribly loud hum... I don't think you're supposed to leave a Japanese Sega Saturn on that long!

I'm glad AM2 finally figured out this whole 3D figh[USER HAS DIED IN SEGA SATURN INDUCED EXPLOSION]

Reviewed on Mar 04, 2024


1 Comment


1 month ago

They always die so young....