Another Meh Soulslike

I had high hopes going into the final third of this game, I really did. Another Crab's Treasure for the majority of its runtime was a charming, funny, and ultimately creative endeavor that took a lighthearted approach to an overwhelmingly serious and intense subgenre of videogames. I found myself laughing at plenty of the character interactions and items that our protagonist hermit crab Kril encounters on his journey to return his former shell to his back. Moments like your first encounter with the taxes levied by the areas queen, making your way into New Carcinia, and rummaging through the Blighttown-esque Flotsam Vale fill the player with opportunities for laughter and intrigue. I had this game internally prepared for review as a Four out of Five Stars as I approached what should have been the final boss. It had its flaws, mostly lying in suspect hitboxes, poor camera angles, and a very low health bar, but I enjoyed it nonetheless. It wasn't until this fateful fight in which I was bugged on perfect dodges that sent me flying to the sky and back down into boss one shots that I realized where the cracks began to show. I defeated the boss using an in game assist, of which there are plenty, and realized I had only cracked the shell (hehe) of how much more this game had left... and how little of it was enjoyable.

Say what you will about the majority of Souls or Souls-likes as made by Fromsoft, but the final segments of said games are so quick. They end when they should end. They know not to overstay their welcome. I'd make examples here, but this isn't a review of those games. There's a power in having your player built up for a major encounter and having them know they are at what should be the end of the journey, the collective moment where they way upon their experiences and know they can put it all together for one last huzzah. In Fromsoft's games, this moment of self Spirit-Bomb always makes sense and is apparent. Another Crab's Treasure, a game that ostensibly takes inspiration in many ways from Fromsoft (I mean the area is called the Sand Between for example,) Aggro Crab wildly missed the mark on having the finale play out at the right point. You beat the boss and the game keeps leading the player into the worst areas for traversal, littered with the most annoying and rhythm breaking enemies, only to have a handful of multi-phase boss fights left and a needlessly deep narrative introduced. Man, even Lies of P in its endless frustration let the player know that the game was going to end after the one big dungeon, because it made sense.

My frustration with Another Crab's Treasure is that ultimately this could and should have been a game that was much simpler and easier to digest than it was. I get why the developers felt the need to make it deep and introduce a grandiose narrative into it, but it didn't translate to an enjoyable experience.

The act of actually playing their sophomore effort is a different story, that was overall pretty enjoyable. Minus hiccups and difficulty in later game encounters, the variety in shells and shell abilities makes for a fairly fun experience. You are implored to try different shell combinations and levelling up your character in different ways to play with the way you like to do so. If you want to go more physical strength heavy, you are allowed to. If you want to take advantage of the damage and buffs you can derive from the shells that Kril finds upon his journey, you are also allowed to. I enjoyed this and the mixing and matching of playstyles that... mostly worked throughout the game. Parry/dodge timing was overall respectable, yet had a noticeable input lag to it, and damage against enemies/bosses was very apt. An issue I have with many games that try to mold themselves around the Souls games or hack and slashes in general (looking again at Lies of P here) is that they struggle with damage sponging bosses to make them feel more difficult than they should be. Another Crab's Treasure did not do that, and I applaud the developers for that. Outside of combat, traversal and platforming leaves a lot of room to be desired here. No movement from point a to point b is too complicated but many times I found Kril barely missing jumps because of clipping issues on terrain and the climbing mechanic not really snagging the environments as it should have.

In reality I should probably rate this game lower than I did because of how poorly it ends, but my first few days playing were overall very enjoyable and I was a pretty big fan of the direction it took until the last few areas. I can't recommend Another Crab's Treasure unless you're looking for a complete Soulslike in a fairly saturated genre.

Reviewed on May 07, 2024


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